Jean-Sebastien Stoezel

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About Jean-Sebastien Stoezel

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  1. At the end of a racing season, one thing a racer may get asked is "so what will you be doing next?". For the big majority of amateur racers, the answer will sadly (or luckily) be "do the same next year". In most cases there is nothing more grandiose planned or affordable. As mentioned at the annual banquet, Formula Vee has been seeing a worldwide revival lately, with newer cars coming up and large fields forming in many countries. In Canada and the US particularly there is community that built around the "Challenge Cup Series": https://www.facebook.com/groups/155486181454972/ http://challengecupseries.com/ The group started organising a championship that took place both in Canada and the US. The goal was to bring down the cost of competitive racing by banning expensive engine parts and using a street legal spec tire (in fact the rules match the current FV rules we use with WCMA). Lately the group has enabled amateur racers (including Canadians) to cross race FV in other continents. The first event took place in South Africa were Canadian Rob Murray raced at Killarney and Zwartkops (http://challengecupseries.com/south-african-formula-vee-50th-anniversary/). This past week-end another group including Canadian David Taylor raced in Brazil at Interlagos with the FVee Brazil group (https://www.facebook.com/FormulaVeeBrasil/?fref=nf) Here's a neat article if you read Portugese: http://f1mania.lance.com.br/outros/brasil-vence-1a-formula-vee-intercontinental-cup-em-interlagos/ They had live national TV covering the event. Next stop for the Challenge Cup Intercontinental races will be England, and there has been rumours of races scheduled in both Australia and New Zealand. The 2017 season will bring the group to some of the most interesting tracks in North America including Mosport, Mid-Ohio Sports Car Course and Watkins Glen International. We are lucky in Manitoba to have one of the, if not the cheapest and fair opportunity in North America of open wheels road racing with the WCMA FV class. The WCMA rules allow MB cars to compete equally with any other cars that are entering Challenge Cup Events. If you are interested in the opportunities the Challenge Cups brings to Canadian amateur racers, please get in touch with the WSCC FV group.
  2. Hi Peter: The wheel controller is a G27 modified with a quick release attachment. The actual steering wheel is a Momo D cut 10, which I also use on the Formula Vee. The dashboard is a custom 480x272 TFT with shift and warning LEDs that I designed to be identical to the PCU-8 from McLaren: http://www.mclaren.com/appliedtechnologies/products/item/display-unit-pcu-8d/ I've developed a plugin so the display gathers telemetry from rFactor (it works with iRacing too). JS
  3. It's difficult to show any sort of quality details in a picture considering the rather harsh limitation on this forum for attachment size. We're currently adding texture to the track which adds to the realistic feel when driving. Proof of the realistic feel: T1 and its approach feel equally dangerous in the simulator when driving an open wheel, with the proximity of the tower, wood fence, RVs and other containers.
  4. The track is getting to look very realistic with all corner stations in, and most buildings modeled. We even have a service road and grand stands. Check out the side by side comparison of turn 4 between real and simulated. It is amazing. We've been having nights of lapping in Lotus 23s and I've spent more time lapping than actually taking good screenshots. The pictures below are a quick overview and don't show how much details the track currently includes. PM if you'd like to get help setting up a computer to join the lapping sessions. It's the cheapest and most realistic way to road race in the winter. And there's no questions as to who who has the strongest engine or better tires, we're all equal and the server will kick you out if you're trying to cheat. JS
  5. Here's a side by side comparison of T6
  6. Here's an update on the development of the Gimli track mod for rFactor. The track surface is complete, though there is still a few spots that should probably be smoothed out. The guy that's designing the model has been very thorough, check out the position of the cracks, patches and bumps, the work he is doing is amazing. We now have proper rumble strips in T1/T5/T8/9 and bricks in T4/T5. The latest revisions have been focused on adding scenery. There's a tower, guardrail (though it will be relocated as it's currently too far from the start/finish line), concession buildings and corner stations. It feels real. We've tested all sorts of cars on this model, from Formula Vees to modern F1s. We have been adding and removing bumps and cracks to try and reproduce the grip losses we see at the real track. For this we are overlaying logged data from the real track with data we gathered from the simulator. I am attaching a screenshot of it. We're getting there, though we are currently lacking overall grip. Which is probably partly due to the tire model for the FV car we are using, and the actual grip of the track. Here's a quick video I made tonight of a lap of the latest model. I'm not used to the Formula Atlantic as I otherwise spend most of the time with the low power Formula Vee model. I thought a Formula Atlantic video would be a bit more interesting than the 3rd-4th-3rd-4th-3rd gear action of a Formula Vee at Gimli We had our first common free practice a few days ago, and it went very well. The server we are using is very fast and there was no glitch or network delays. We're still on track to start a league in the new year. JS
  7. The AI are configurable in many ways, and they can be both very fast and very consistent. Here though the issue is that the ideal line we've defined for the AI to follow gets too close to the edges of the track and includes changes of direction that are too abrupt. And so the AI end up swerving a lot (you see that in T1/T3/T5) on entry, and come off the track in T5/T8. You do need to give them a bit of room for now. I was getting bored testing the track by myself, and asked the designer to quickly drop an ideal line so I could include AI. It will be fixed for the final release of the track. We mostly intend on racing against each other though, without AI. JS
  8. Hi: We are currently developing a track model for Gimli for rFactor, and the track itself is about 50% done. We think it will be ready by Christmas time. Currently we have good track details from the start/finish line up to T4. The rest of the track is still to be modelled (bumps, cracks and curbs, scenery including tower and corner stations). I have to say the feel of the track is very realistic, and the guy (Bob Iriks) that has been in charge of the modeling of the bumps, cracks and curbs has been doing an excellent job. This is certainly not a laser generated model but it is accurate when you drive on it. Currently there is no scenery around the track, but it will come later on (drag tower, corner stations etc) Tonight I tested the latest release of the track with the 1976 Formula Atlantic mod for rFactor, and I'm posting a video of what the current track looks like below. I'm also attaching pics of the 1976 FA mod. Whomever did that mod added a picture in rFactor that was actually taken on the Gimli start/finish line (with Villeneuve and Brack(?)). Very suiting for this mod. Once the track will be ready (again around Christmas time) we are thinking of starting an online racing league and welcome whoever would like to join. And so this post is mostly a heads up for you to get organised should you want to join. rFactor can be tricky to setup, so plan ahead. You will need to get: - rFactor 1: costs $24.99 to buy here http://rfactor.net/web/rf1/buyonline2/ - Here are the system requirements for your computer. I run mine on a middle line laptop on 3 screens and average 200FPS (i.e. I don't have a gaming video card). So you don't need anything really fast to have a decent game experience Runs Best With:– Intel Core 2 Duo E6600 processor– Windows 7, 8, 10– 2GB RAM (4GB on Steam)– Geforce 7900 GT or Radeon X1900 GT– 256 MB video RAM– DirectX 9.0c– 2.0 GB of hard drive space for installation– Internet connection required for system activation, enabled network adapter required for gameplay - A steering wheel (though you can probably race on a keyboard - and some people have been faster on keyboards). I bought a G27 last year on Kijiji for $120. I have a Logitech Momo I can sell if somebody is interested - You don't need more than one screen, but if you do you will have to somehow get your computer to recognise them all, and have rFactor split the screen buffer onto them - Contact Brian Iriks / myself to get more information on the mods you need to install to get the Gimli track and whichever series we decide go with In any case PM for more details if you are interested. JS
  9. FV use a spec tire (see technical rules) from Falken, model Azenis RT615k, size 195/60R14. Falken has been offering sponsorship packages for this exact size and model to other series, including FV (Challenge Cup Series, North East US and Toronto area).
  10. For sale, home made racing simulator cockpit as pictured minus screens and mounts, computer and pedals (I.e selling just the shell). $100, pretty much selling for the cost of the wood and hardware. call/text 204 509 7100
  11. For sale, a set of 2 Falken Azenis RT615K 195/60R14. They have been used on a FV on a race track and show typical signs of wear. About 5/32" left from original 8/32". $100 for both, text or call 204 509 7100
  12. Jordan covered several relevant points. Here is an additional remark I'd like to provide, since it affected myself and at least another racer. Since the beginning of the season there's a group that's been consistently loud very late in the night, in an area of the track that had been considered so far a family campground (I.e. away from the common socialization fire pit by the washrooms). By loud I mean that not even ear plugs and a pillow over my head could cover the shouting, screaming, laughing and heavy swearing (consider again that this is a part of the campground where families camp). And, I'm typically not a light sleeper. On Friday it got so bad that I intervened, asking for the group to quiet down at around 11:30pm. They did seem to get quiet for the rest of the night but Saturday night was loud again, late in the night. Again this has been ongoing since the beginning of the season. While it's arguable that I might be getting old and cranky, it's generally widely accepted that any sort of loud noise is not acceptable past 10pm until 8am. We do have supplemental rules that actually ban unmuffled race cars and generators past a certain time of the evening, until the following morning. There's nothing written about general noise, I guess this is because typically people tend to be more aware that they should get quiet past a certain time. While I don't ask the club to police such groups, it would be good to maybe remind once in a while the unwritten rules of a campground. And potentially advertise a place at the track away from the tents that people can go to, and shout and drink their face off if that's what they think they should be doing the night before a race. JS
  13. Hi: I'm looking to make 4 bends on 1.25" round tubing. Does anybody have a tube bender I could use? It would be a matter of maybe 30min or less, once I know the actual CLR and bending offset of the die. Thanks, JS
  14. For sale, Penske 8100 shock as pictured. Distance eye to eye extended: 10.5". Valving unknown, holds pressure. $420